Dave Boom - Shot Tests
The top 2 shots it created new shots similar to your shots……pretty cool.
They actually look like shots you might have done, although the buildings are different in these two shots so it doesn’t work for continuity.
I created a more detailed improved Arnold style render of the two characters see below and the original below that.
However when I used that as the style source it didn’t maintain your animation in the video below and changed the shot to look worse in some ways…..actually it worked for the shot on the right above this text, the only think is the part where he grabs the grenade the shadows look blocky.
Here’s your shots I had to split them up because the ai tool only allowed 10 second clips
I was hoping that describing the scene before putting it through ai tools would help but so far it doesn’t always keep my description too accurately. I might need to try some different ai tools that might maintain your animation but improve the visuals of the shot.
I think I’ll try the explosion shot next with Kling or Veo or something.
But here’s the shot descriptions I typed up in case they are needed for the ai tools
Sc001
The Shot is of a war damaged city, there is a destroyed car on the right side at the start of the shot. A smaller manned space ship flies past the camera while being chased by another small space ship shooting red lasers with some muzzle flashes from firing guns on the lower front of the vehicle.
The camera continues to move then rotates to the right to see down the street to the front entrance of a secured fenced off building area with two lookout security towers on the left and right.
Sc002
As the camera zooms towards the building area with the towers there are a couple ships still chasing each other and firing lasers in the distance.
The camera continues to zoom in then the two gates open then the inner grey industrial warehouse door opens swinging inwards to reveal the interior of the warehouse room with three characters sitting on a couch in the lit up area in the back of the room.
Sc003
The camera zooms in to the three characters in the area with the spotlight shining down to illuminate where they are sitting on the couch.
Sc004
The camera continues zooming to a closeup on the two characters on the left. The two sci-fi kitbashed robotic humanoid characters are moving there heads a bit and the screen left character with the red laser eyes looks to the guy next to him then looks down towards his feet and the scene cuts to him grabbing a grenade from the floor which he picks up.
Sc005
The camera rotates a bit so all 3 characters are visible while the character looks at the grenade in his left hand then reaches with his right hand to pull the pin. as soon as he pulls the pin the white sci-fi robotic soldier raises up his hands then waves them and shakes his head then runs offscreen to the right.
Then Kaboom the grenade explodes and the camera cuts to the outside shot of the facility with the big explosion surrounding the building and the security towers area.
Sc006
The scene is back in the room with the characters and the bright yellow and white from the explosion fades a bit to reveal a slightly hazy view of the couch with the camera zooming towards the character on the left side, the character who was in the middle is slumped over on the right side of the couch and there is some damaged details around the scene.
As the camera continues to zoom towards the main character the shot fades to black.